Exploring the Fallout Universe, Gaming’s Most Unexpected Small Screen Triumph
The post-apocalyptic TV series is back to streaming services, and it's safe to say that fans were agreeably astonished by the caliber of its first season. By portraying the retro-futuristic, nuclear-ravaged United States through the eyes of three distinct characters, it managed to capture different facets of the player's journey.
There was Lucy the vault dweller, striving to uphold her morals and discovering that the wasteland made that incredibly hard; Max, the militant faction initiate, who starts doubting his cult's dogma and creates significant chaos in powered exoskeleton; and the Ghoul, a standout performance who has long since lost any moral compass out in the contaminated wilderness.
Building Anticipation for the Second Season
The show's first season ending revealed a major secret about who helped cause the atomic conflict that condemned a population in bomb-proof bunkers for hundreds of years. It also raised plenty of questions open for the next installment – and, on this occasion, anticipations are much greater.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” remarks one of the series creators.
“Heading into the first season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We’re over the moon with the feedback to the show, so now people are arriving with more enthusiasm and new expectations.”
A New Vegas Vibe for Season Two
The new season is located in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the franchise, even if it was somewhat buggy at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so integral to that game,” notes Nolan. “That parched, desolate iconic highway aesthetic of the game is so much enjoyable to bring into the show.”
In the show's timeline, a long time has passed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators hint that it will honor the fan's adventure.
Crafting a Tangible World
The Fallout TV series is notable for its physical authenticity – its production team insisted on authentic items and locations were constructed, echoing the cobbled-together nature of the towns in the games.
“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all filmed against a green screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a interactive medium, is to seem like it’s authentic.”
In fact, almost each creature you see on-screen is real, including the legendarily scary radioactive creatures known as Deathclaws. In the show, they are portrayed by practical effects, and were reportedly quite terrifying up close.
A Labor of Love
The Fallout series works because it is developed by accomplished storytellers who are also passionate gamers, alongside the visionaries behind the video games. This shared passion for the lore is apparent in the end result.
The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, offering a different experience from the initial release. This format will allow for a different viewing experience, something the showrunners themselves are looking forward to witness.
“It delves deeper, it’s more expansive, it’s funnier, it has a lot of surprises,” says the game director. “I can't wait to seeing what people think.”